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Tim loves video games and wants to start using what he's learned about math to help him visualize
the level he's designing for his
game demo. The level has a player character standing in a basic cave with
a flashlight, as illustrated
below. (The player character does not move in this demo.)
Path of
Flashlight
Ceiling of Cave
--(1002)
1-10(목)
(-10,-2) (-401-6)
Floor of Cave
(10,-2)
He'll use coordinates and lines to place objects on the screen-and determine where the flashlight is
pointed. The player either faces forward (to
the right in the positive z direction) or backward (to the
left in the negative z direction). The
dotted line above illustrates both of these at once.
1. To help with the retro feel of his game, Tim wants the screen to be in a 4:3 ratio (horizontal
length to vertical length). He chooses (-10
,-2) and (10,-2) for the bottom-left and bottom-right
corners of the screen. What coordinates should
Tim use for the top-left and top-right corners to
ensure he has the correct 4:3 ratio? Explain your answer
.